
Hurling ManagerTake charge of a county. Build a panel, pick your approach, and find out how far you can take them.A management game about hurling, built around a match engine that plays the game the way it is actually played: puck-outs, the breaking ball, working it forward, and the shot at the end of it.Manage a countyAll thirty-two counties, across four divisions of eight. Fourteen rounds of league hurling, then a championship: two groups of four, semi-finals, and a final. Finish in the top two and go up. Finish in the bottom two and go down.Every county has a shape. Some have a famous midfield, some a mean full-back line, some a keeper you can build from. Those differences are real, and they decide how you should play against them.Win the ball, then use itTwo decisions before every match, and you can change both at half time.Puck-outs. Go short and keep possession, but start deep and invite a press. Go long and contest it, and win forty metres if your midfield is up to it. Against a strong midfield, contesting is how you lose a match.Build. Work it patiently and keep the ball, or go direct, cover ground fast and finish closer to goal. One coughs up possession. The other takes all afternoon.A scouting report before each match shows how the opposition are made up against your own four lines, so the choice is judgement rather than guesswork.Train what you useFour things you can work on across a season: puck-outs, defence, midfield, shooting. Each lifts the line it belongs to. Train your midfield and a long puck-out starts paying off. Train your keeper and you can hold a short one under pressure.A panel that changesPlayers age. Young lads improve quickly, peak around twenty-seven, and start losing ground from thirty. Veterans retire. Your academy brings through the next ones, and the strength of your youth depends on what you spend on them.Injuries and suspensions are real. Lose both midfielders and your puck-outs suffer all afternoon. Lose your inside forwards and the scores dry up. The team sheet reselects itself around whoever is fit.Run a county boardTeam preparation is the biggest line on any county's books, and it is yours to manage. Income comes from gate receipts, a central grant, sponsorship and the county draw. It goes out on player expenses, and on whatever backroom you choose to fund.Strength and conditioning to keep players on the field. Medical and physio to get them back sooner. Coaching so they improve. An academy so the next ones arrive ready. A training camp if you can afford it.Finish the year in the red and you lose your certification, and some standing with it.And a board watching youYou are judged against where your county ought to finish, not against the top of the table. Sixth of eight is a good year for some and a disaster for others. Three seasons of grace, then the clubs start asking questions.Your career record keeps every season: where you finished, how the championship went, promotions and titles.Watch it or skip itFollow a match on the pitch with live commentary, jump between highlights, or take the result instantly. Full-time brings a written report, the scorers, and a rating out of ten for every player.What you needWindows. Mouse only. No installation, no account, no internet connection.An independent game. Not affiliated with, endorsed by, or licensed by any sporting organisation. County names are used descriptively.